X-Men

X-MEN





Original Release: Konami, 1992, Arcade

Other Releases: PS3/Xbox 360 (2010), iOS/Android (2011)

Based on a largely forgotten 1989 X-Men cartoon series, this beat-em-up had the good looks of a Konami licensed property of the era but came up a little short on gameplay



X-Men (Arcade, Konami, 1992)

Where to Buy: eBay

How to Emulate: Arcade Emulation Guide

Review by: C. M0use



X-Men was the first, and as far as I know the only, six-player arcade beat-em-up. It accomplished this feat via a giant cabinet with dual monitors across which the playfield stretched.

This one lets you play as Cyclops, Storm, Wolverine, Dazzler, Colossus and Nightcrawler as you bust up the forces of Magneto, who is (per usual) out to take over the world. Aside from the extra two players and the novel split-screen view, this game isn't much different than any other beat-em-up from the period. You bust through an army of cloned enemies, at the end of each level you face a boss (who progressively flashes more and more as they are damaged), mashing both buttons together performs a super move at the cost of a chunk of your life, and so on.



The issue with this one is that it apparently thought it could skate by on novelty alone. The art in the cutscenes and some of the sprite work is nice, but aside from that and the six-player gimmick the game is mediocre, and actually a cut below Konami's other brawlers such as Ninja Turtles and The Simpsons. The enemies consist of a rote overabundance of Sentinels, there's hardly anything going on in the backgrounds in most areas and the music is a somewhat irritating dance style not up to Konami's usual standards. Apparently graphics and effects had to be sacrificed in order to make the dual-screen action work, as aside from the rather uninspiring backgrounds the enemy sprites also tend to be rather low in detail.

Furthermore, the X-Men are ridiculously weak in this one, frequently getting taken to school by the average Sentinel. Each player has only a three-punch combo to attack with, making them all feel similar. And there is no use of their powers outside of the two-button special, which makes them perform only one simple attack that clears out a few enemies immediately in front of you. To have an X-Men game where the powers are barely used and simple punching and kicking is what you spend 90% of the time doing (as in any other generic beat-em-up) seems remarkably short-sighted, perhaps even lazy. There are no Street Fighter-style moves either, no dashing or anything extra of the sort. Just punch, punch, kick and the occasional super move.

Unfortunately it all ends up feeling like a lot of mediocre, repetitive button-mashing. It's really a shame, and one of Konami's few failures with a licensed property in the arcades (though the game was fairly commercially successful and still has its fans).



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