FREDDY HARDEST IN SOUTH MANHATTAN
Original Release: Dinamic, 1989, Assorted computers
Other Releases: Commodore 64 (1990)
A difficult, clunky, unattractive brawler in the mold of Kung Fu Master
Freddy Hardest in South Manhattan (PC, Dinamic, 1989)
Where to Buy: eBay
How to Emulate: MS-DOS Emulation Guide
Review by: C. M0use
The Freddy Hardest series was a product of Uruguay and apparently most popular on the ZX Spectrum and Amiga, but got DOS ports inexplicably stuck in CGA for some reason. It's also not gay porn. Anyway, the original game was some sort of cartoony space run-and-gun, but the "South Manhattan" follow-up is basically a clone of Kung Fu Master. Just much more clunky, less fun and more ugly.
The keys can be reconfigured, but it starts out with the unusual control scheme of 6-7 for movement and 8-0 for the three types of attacks. Never seen that before and no idea what the logic was there. Get a good gamepad or joystick going and it won't really matter though, as if there's some trick to surviving the gameplay I can't figure it out. Freddy's jump kick wins out most battles with minimal damage, but you're screwed when the heavy hitters surround you on both sides (which happens fairly often).
You get five or six lives, but a hard "game over" when you run out and right back to the beginning. There's a reason why you've never heard of this game (unless maybe you grew up in South America), it's a clunkfest and just makes you long for the relative refinement of Kung Fu Master.
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